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Multiattack (Flesh): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | summary = '''Multiattack''' is a Flesh Action that allows him to hit an enemy very hard, twice. | description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}} {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | image = Multiattack Earth.webp | cost = action | damage =...") |
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{{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | ||
| image = | | image = Multiattack_Earth_Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = amount:4d8, type:Bludgeoning, mod:Strength | | damage = amount:4d8, type:Bludgeoning, mod:Strength |
Revision as of 21:12, 15 October 2023
Template:Up to date
Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked
The target must be , or the flesh golem must be Berserk.
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- + 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh