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Command: Halt: Difference between revisions
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'''Command (Halt)''' is a [[Spell# | '''Command (Halt)''' is a variant of the [[Spell#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target temporarily from moving or taking action. | ||
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]] | [[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]] |
Revision as of 22:52, 2 February 2023
Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.
Description
Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.
Properties
File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot
Available to level 1 Bard, Cleric and level 2 Paladin.
- Range:
18m / 60ft
- Saving Throw:
Wisdom
File:Command Halt Condition Icon 3.png Command: Halt |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft
of each other.