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Command: Halt: Difference between revisions

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'''Command (Halt)''' is a [[Spell#1st Level Spells|Level 1]] Enchantment Spell. This spell allows spellcasters to order their target temporarily from moving or taking action.
'''Command (Halt)''' is a variant of the [[Spell#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target temporarily from moving or taking action.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]

Revision as of 22:52, 2 February 2023

Command (Halt) is a variant of the Level 1 Enchantment Spell, Command. This spell allows spellcasters to order their target temporarily from moving or taking action.

"Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Command: Halt
Duration 1 turn
Class Bard, Cleric, Paladin

Description

Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.

Properties

File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Bard, Cleric and level 2 Paladin.

  • Range: Range Icon 2.png 18m / 60ft
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft of each other.