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Feather Fall: Difference between revisions
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m (Added Magic Initiate: Wizard and items to How to learn section) |
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| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Wizard | |||
| granted by items = Mystra's Grace, Potion of Feather Fall | |||
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. | | description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage. |
Revision as of 02:50, 13 October 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Notes
- of Silver (Cold) Ancestry learns this spell automatically.
- Also granted by Mystra's Grace.
- Drinking a Potion of Feather Fall will grant the condition for an individual.