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Great Weapon Master: All In: Difference between revisions
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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Great Weapon Master: All In''' is a Toggleable | | summary = '''Great Weapon Master: All In''' is a Toggleable Passive Feature provided by the [[Great Weapon Master]] [[Feat]] that allows {{Two-Handed}} or {{Versatile}} weapon users to deal extra damage at the cost of reduced accuracy. | ||
| description = When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10. | | description = When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10. | ||
| image = Great Weapon Master Bonus Attack.webp | | image = Great Weapon Master Bonus Attack.webp | ||
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* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]]. | * Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]]. | ||
}} | }} | ||
[[Category:Passive Features]] | [[Category:Toggleable Passive Features]] |
Revision as of 19:38, 18 October 2023
Template:Up to date
Great Weapon Master: All In is a Toggleable Passive Feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with Heavy melee weapons you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.
How to learn
Granted by feats: Great Weapon Master
Notes
- Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons equipped with no off-hand.
- Great Weapon Master: All In does not need to be enabled in order to benefit from the Bonus Action extra attack provided by the Great Weapon Master Feat.