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Cure Wounds: Difference between revisions
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| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Bard, Cleric, Druid, Paladin, Ranger | | classes = Bard, Cleric, Druid, Paladin, Ranger | ||
| class learns at level 1 = Bard, Cleric, Druid, Life Domain | | class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | ||
| class learns at level 2 = Paladin, Ranger | | class learns at level 2 = Paladin, Ranger | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Druid | ||
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{{Prereq|No effect on undead and constructs.}} | {{Prereq|No effect on undead and constructs.}} | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = 1d8 | | damage = 1d8 |
Revision as of 23:08, 21 November 2023
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
Heal a creature you can touch.
No effect on undead and constructs.
Properties
- Cost
- Action + Level 1 Spell Slot
- Healing
- 1d8 (1~8) + Spellcasting modifier hit points
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.How to learn
Visuals
External Links
- Cure wounds on the Forgotten Realms Wiki