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Cure Wounds: Difference between revisions

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| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Cleric, Druid, Paladin, Ranger, Life Domain
| classes = Bard, Cleric, Druid, Paladin, Ranger
| class learns at level 1 = Bard, Cleric, Druid, Life Domain
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| class learns at level 2 = Paladin, Ranger
| class learns at level 2 = Paladin, Ranger
| granted by feats = Magic Initiate: Druid
| granted by feats = Magic Initiate: Druid
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{{Prereq|No effect on undead and constructs.}}
{{Prereq|No effect on undead and constructs.}}
| action type = action
| cost = action, spell1
| attack roll =
| attack roll =
| damage = 1d8
| damage = 1d8

Revision as of 23:08, 21 November 2023

Template:Up to date

Cure Wounds.webp

Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Cost
Action + Level 1 Spell Slot
Healing
Details
 Melee: 1.5 m / 5  ft

At higher levels

Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Visuals

External Links