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Sneak Attack (Melee): Difference between revisions

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'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| variant of = Sneak Attack
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
| notes = * Sneak Attack refreshes after the Rogue's turn ends.

Revision as of 23:39, 8 December 2023

Template:Up to date

Sneak Attack Melee.webp

Sneak Attack (Melee) is a Rogue Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.

The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).

See also: Sneak Attack (Ranged) Sneak Attack (Ranged)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Weapon Damage TypesPhysical
+
D6 Physical.png 1d6 (1~6) Damage TypesPhysical
Details:
 Range: Normal weapon range
Recharge: Per turn

How to learn

Classes:

This action is a variation of:
Sneak Attack Sneak Attack

Notes

  • Sneak Attack refreshes after the Rogue's turn ends.
  • As Sneak Attack requires a Finesse weapon, it may not be used with unarmed attacks.
  • When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"