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Sneak Attack (Melee): Difference between revisions
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'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should. | '''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should. | ||
| | | variant of = Sneak Attack | ||
| class learns at level 1 = Rogue | | class learns at level 1 = Rogue | ||
| notes = * Sneak Attack refreshes after the Rogue's turn ends. | | notes = * Sneak Attack refreshes after the Rogue's turn ends. |
Revision as of 23:39, 8 December 2023
Sneak Attack (Melee) is a Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also:
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- Weapon Physical
- + 1d6 (1~6) Physical
- Details:
- Range: Normal weapon range
- Recharge: Per turn