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Feather Fall: Difference between revisions
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| ritual = yes | | ritual = yes | ||
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | | classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard, {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
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| condition duration = 10 | | condition duration = 10 | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
| video = Feather Fall Visuals.mp4 | | video = Feather Fall Visuals.mp4 |
Revision as of 00:36, 2 November 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: