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Hex (Dexterity): Difference between revisions
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| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | ||
Revision as of 11:34, 21 November 2023
Hex (Dexterity) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks.
Hex (Dexterity) is a variant of the
spell.Description
Deal an additional 1d6Necrotic damage when you attack the target and impart Disadvantage on Dexterity Checks.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hex: Dexterity
[[ Hex: Dexterity
(Condition)| Hex: Dexterity
]]
How to learn
(Information not yet added.)