Ray of Sickness: Difference between revisions

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'''Ray of Sickness''' is a [[Spell#1st Level Spells|Level 1]] Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.
'''Ray of Sickness''' is a [[Spells#1st Level Spells|Level 1]] Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]]

Revision as of 23:59, 4 February 2023

Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.

File:Ray of Sickness Icon 2.png
"Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target."


Damage 2d8
Damage Types Poison
Range 18m / 60ft
School Necromancy
Saving Throw Constitution
Concentration None
Class Sorcerer, Wizard

Description

Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slots level above 1st.