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Ray of Sickness
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Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly Poisons the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 2~16
- Details
- Attack Roll
- CON Save
- Range: 18 m / 60 ft
2d8Poison
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8Poison damage for each spell slot level above 1st.Technical details
UID
Projectile_RayOfSicknessCondition: Poisoned
Poisoned
Duration: 2 turns
Spell Save DC Constitution Saving Throw
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class level 1: Sorcerer, Wizard, Draconic Bloodline (Green/Poison), and Death Domain (Domain Spell)
- Class level 3: Arcane Trickster and Eldritch Knight
Granted by items:
- ( Recharge: Short rest)
- ( Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and does not expend Spell Slots.
- Wizards can transcribe a Scroll of Ray of Sickness to their spellbooks.
Visuals