Ray of Sickness
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Poison damage for each Spell Slot Level above 1st.
Duration: 2 turns
Constitution Save
Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly Poisons the target.
Properties
- Cost:
-
Action +
Level 1 Spell Slot
- Damage:
- Details:
-
Attack Roll
-
Range: 18 m / 60 ft
At Higher Levels
Upcast: Casting this spell at a higher level deals an extra 1d8
Condition: Poisoned


- Suffers
Disadvantage on
Attack Rolls and Ability Checks.
How to Learn
Classes:
- Class Level 1:
Sorcerer and
Wizard
- Class Level 3:
Arcane Trickster Rogue and
Eldritch Knight Fighter
Notes
Draconic Bloodline Sorcerers of Green (Poison) Ancestry learn this spell automatically.
- Also granted to
Warlocks who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.
- Granted by
Staff of Crones.
Recharge: Short Rest
Visuals