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Aid: Difference between revisions
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hit points for each Spell Slot Level above 2nd.
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* {{Recharge|Long Rest}} | * {{Recharge|Long Rest}} | ||
* When granted from an item, it only affects the wearer. | * When granted from an item, it only affects the wearer. | ||
* This is the only healing spell available to player characters that affects | * This is the only healing spell available to player characters that affects [[List of creature types#Undead|Undead]] and [[List of creature types#Construct|Constructs]]. | ||
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Revision as of 22:26, 25 October 2023
Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Properties
- Details
Range: Self
AoE: 9 m / 30 ft (Radius)
At higher levels
Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png)
Condition: Aid
Duration: Until Long rest
- Hit point maximum increased by 5
hit points.
- Hit point maximum increases by a further 5
hit points for every Spell Slot Level above 2 used.
How to learn
Notes
- Downed allies return back to the fight and heal an additional 1 hit point.
- Granted by:
Khalid's Gift (Khalid's Gift: Aid) at Lv3 equivalent
Shield of Devotion (Shield of Devotion: Aid) at Lv3
Absolute's Talisman at Lv2
Recharge: Long rest
- When granted from an item, it only affects the wearer.
- This is the only healing spell available to player characters that affects Undead and Constructs.
External Links
Aid on the Forgotten Realms Wiki