Elminster: Difference between revisions

Jump to navigation Jump to search
m (Changed "Armor" to "Armour")
Line 38: Line 38:


===Act Two===
===Act Two===
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.


At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminister also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandpa".
At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminister also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandpa".