|Sage of Shadowdale
Elminster Aumar, commonly simply Elminster, is a renowned wizard who appears in Baldur's Gate 3. He is the current Chosen of the Goddess Mystra, and plays a key recurring role in the story of Gale. The player first encounters him under the name Weary Traveler.
Overview[edit | edit source]
Background[edit | edit source]
Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."
Quests[edit | edit source]
Appearance[edit | edit source]
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.
Though bearing his humanoid appearance, the Elminster that appears in the game is a construct which when defeated melts into a pile of water, strongly suggesting him to be a simulacrum of the real wizard.
Events of Baldur's Gate 3[edit | edit source]
Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.
Act Two[edit | edit source]
Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.
At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandad".
Act Three[edit | edit source]
After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings a message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle
Spells and abilities[edit | edit source]
|Level 20 Construct
|9 m (30 ft)
|75 kg (150 lb)
| Mage Armour
|Base AC is 13.
|+5 to initiative and cannot be surprised.
| Empowered Evocation
|Add your Intelligence Modifier to damage rolls with any Evocation spells.
| Focused Conjuration
|Will not break Concentration on conjuration spells if damaged.
| Magic Resistance
|Has Advantage on Saving Throws against spells and other magical effects.
| Opportunity Attack
|Make a melee attack against an enemy moving out of range.
| Spell Sniper
|The number you need to roll a Critical Hit while attacking with a spell is reduced by 1.
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock Gale out of progressing in his personal quest.