Shadowheart: Difference between revisions

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(Added approval condition and reorganized Underdark specific ones to their own section.)
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* Pass the [[Deception]] Check when speaking to the Githyanki Patrol.
* Pass the [[Deception]] Check when speaking to the Githyanki Patrol.
* When she has odd magical flare-up, choose to change the subject and ignore it.
* When she has odd magical flare-up, choose to change the subject and ignore it.
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power.
* Pet the [[Owlbear Cub]] or send him to your camp.
* Pet the [[Owlbear Cub]] or send him to your camp.
'''Druid Grove'''
'''Druid Grove'''
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* Persuade [[Fezzerk]] at the Windmill to leave peacefully.
* Persuade [[Fezzerk]] at the Windmill to leave peacefully.
* Persuade Lump the Enlightened to fight for you.
* Persuade Lump the Enlightened to fight for you.
'''Underdark'''
* Successfully intimidate [[Derryth Bonecloak]] for a reward in exchange for the [[Noblestalk]], then take the reward and keep the [[Noblestalk]].
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power.
'''Grymforge'''
'''Grymforge'''
*Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]].
*Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]].
*Give Shadowheart the [[Idol of Shar]].
*Give Shadowheart the [[Idol of Shar]]
'''Creche Y'llek'''
'''Creche Y'llek'''
*Do a successful persuade to convince [[Sa'varsh Kethk]] to spare [[Youth Varrl]].
*Do a successful persuade to convince [[Sa'varsh Kethk]] to spare [[Youth Varrl]].
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**As the {{SmIconLink|Fire Bolt Icon.png|Fire Bolt|Fire Bolt}} cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands.
**As the {{SmIconLink|Fire Bolt Icon.png|Fire Bolt|Fire Bolt}} cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands.
**Her other cantrip, {{SmIconLink|Sacred Flame Icon.png|Sacred Flame|Sacred Flame}} is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy ([[High Ground Rules]], [[Advantage|Advantage from hidden attack]], etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at.
**Her other cantrip, {{SmIconLink|Sacred Flame Icon.png|Sacred Flame|Sacred Flame}} is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy ([[High Ground Rules]], [[Advantage|Advantage from hidden attack]], etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at.
**The best way out of this situation is to pick up a better offensive cantrip elsewhere. Either by picking {{SmIconLink| Produce Flame Icon.png|Produce Flame|Produce Flame}} when at cleric level 4, or finding equipment that grants offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
**The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking {{SmIconLink| Produce Flame Icon.png|Produce Flame|Produce Flame}} when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead)
**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots.
**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots.
**She can also indirectly contribute to the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
**She can also indirectly contribute of the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable.
***These are both {{Concentration}} spells however, so there is a risk in using these. Make sure Shadowheart is safe from damage if this is the option chosen.
***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one  {{Concentration}} spell can be maintained at a time by a single caster.
**Finally, {{SmIconLink|Create Water Icon.png|Create Water|Create Water}} confers the [[Wet (Condition)|Wet Condition]] to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies.
==Gallery==
==Gallery==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">