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Feather Fall: Difference between revisions

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| ritual = yes
| ritual = yes
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| classes = Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| class learns at level 1 = Bard, Sorcerer, Wizard, {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry
| class learns at level 1 = Bard, Sorcerer, Wizard, Draconic Bloodline:Silver/Cold Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  

Revision as of 11:23, 21 November 2023

Template:Up to date

Feather Fall.webp

Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

Description

You and nearby allies gain Immunity to Falling damage.

Properties

Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Ritual

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Feather Fall

Feather Fall Feather Fall

Duration: 10 turns

How to learn

Classes:

Feats:

Granted by the following items:

Visuals

External Links