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Hold Person (Condition): Difference between revisions
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(Added saving throw effect) |
(Added advantage to effects.) |
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| effects = | | effects = | ||
* Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | * Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | ||
* Attacks against the entity have {{advantage}}. | |||
* Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | * Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | ||
* Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s. | * Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s. |
Revision as of 15:30, 22 November 2023
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.