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Ray of Enfeeblement: Difference between revisions
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| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength. | | summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength. | ||
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]]. | | description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]]. | ||
| cost = action | | cost = action, spell2 | ||
| attack roll = yes | | attack roll = yes | ||
| damage = | | damage = |
Revision as of 17:22, 8 December 2023
Ray of Enfeeblement is a level 2 necromancy spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their Strength. A weakened creature deals half damage with weapon attacks that use Strength.
Description
Weaken a foe: they deal half damage with weapon attacks using Strength.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Attack roll
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feeble
Duration: 10 turns
- Deal only half damage with weapon attacks that use Strength.
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)