Animate Dead: Zombie: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 57: Line 57:
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| variants =
| variant of = Animate Dead
| notes = * This zombie applies a condition called {{Cond|Crawling Gnaw}}. If an enemy is killed while having this condition, a [[Newborn Zombie]] is automatically spawned from their corpse.
| notes = * This zombie applies a condition called {{Cond|Crawling Gnaw}}. If an enemy is killed while having this condition, a [[Newborn Zombie]] is automatically spawned from their corpse.
| video =  
| video =  
}}
}}

Revision as of 22:35, 8 December 2023

Template:Up to date

Animate Dead Zombie.webp

Animate Dead: Zombie is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Zombie Zombie that specializes in melee combat. They must target a corpse, and the zombie lasts until killed or until the next long rest.

This spell is a variation of Animate Dead Animate Dead.

Description

Create a Zombie that specialises in melee combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 3 m / 10 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

This spell is a variation of:
Animate Dead Animate Dead

Other ways to learn:

Notes

  • This zombie applies a condition called Crawling Gnaw Crawling Gnaw. If an enemy is killed while having this condition, a Newborn Zombie is automatically spawned from their corpse.