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Zombie

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See also: Greater Zombie

Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as mindless foot soldiers for Necromancers after being raised from corpses.

Involvement[edit section | visual editor]

Zombies can be found in various locations in Act Two as well as Act Three. During Act Two, they can be encountered in the House of Healing Morgue as well as the Ancient Lair. In Act Three, they can be raised from the ground in the Graveyard.

Animate Dead[edit section | visual editor]

In addition, a special Zombie Zombie can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

This version of the zombie can apply Crawling Gnaw Crawling Gnaw to targets it hits. When a creature dies with the Crawling Gnaw Crawling Gnaw condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes 1⁠Necrotic⁠Necrotic damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Slam Slam (Action)
Damage: 4~9
1d6 + 3Bludgeoning⁠Bludgeoning

Hit a target with your bare fists.

Undead Fortitude[edit section | visual editor]

Due to passive Undead Fortitude Undead Fortitude, zombies will come back to life at 1 HP when killed, unless the killing blow was applied with Radiant⁠Radiant damage or a critical hit. This often make zombies resilient to death, requiring more actions to kill.

Known zombie characters[edit section | visual editor]

Zombie enemy variants[edit section | visual editor]

Gallery[edit section | visual editor]

External links[edit section | visual editor]