Ad placeholder
Slam (Grym): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (HiddenDragon moved page Slam to Slam (Grym)) |
HiddenDragon (talk | contribs) (Added hatenote) |
||
Line 1: | Line 1: | ||
{{Hatnote|For other versions of this ability, see [[Slam (disambiguation)]].}} | |||
{{ActionPage | {{ActionPage | ||
| summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | | summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | ||
Line 12: | Line 13: | ||
| used by creatures=Grym | | used by creatures=Grym | ||
}} | }} | ||
Revision as of 09:48, 13 December 2023
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym