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Multiattack (Flesh): Difference between revisions
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| image = Multiattack_Earth_Elemental.webp | | image = Multiattack_Earth_Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 4d8 | ||
| | | damage type = Bludgeoning | ||
| damage modifier = Strength | |||
| extra damage = 4d8 | |||
| extra damage type = Bludgeoning | |||
| extra damage modifier = Strength | |||
| concentration = | | concentration = | ||
| attack roll = yes | | attack roll = yes |
Revision as of 09:17, 26 December 2023
Template:Up to date
Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked .The target must be , or the flesh golem must be Berserk.
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- + 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh
Notes
- On Explorer difficulty, the damage die is 2d6Bludgeoning instead.