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Turn Undead: Difference between revisions
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[[File:Turn Undead Icon 2.png|frameless|right]] | |||
[[Category:Actions]][[Category:Class Actions]] | |||
[[File:Turn Undead Icon 2.png| | '''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them. | ||
== Description == | == Description == | ||
Present your holy symbol and pray. Each undead that can see or hear you is forced to | Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage. | ||
== Properties == | == Properties == | ||
{{ | {{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}} | ||
* | * {{Range|m=9|ft=30}} | ||
* | * {{SavingThrow|WIS}} to negate | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
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* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | * Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | ||
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | * It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | ||
* It also can't take | * It also can't take [[Reaction]]s. | ||
* For its [[ | * For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | ||
|} | |} |
Revision as of 23:18, 10 March 2023
Turn Undead is a Cleric Action. This ability allows the Cleric to make undead creatures flee from them.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
Properties
Action + Channel Divinity Charge
- Range: 9 m / 30 ft
- Wisdom saving throw to negate
File:Turned Condition Icon 3.png Turned |
Duration: 3 turns
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