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Turn Undead: Difference between revisions
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* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | * For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | ||
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== At Higher Levels == | |||
At Cleric Level 5, '''Turn Undead''' becomes '''Destroy Undead''', and deals {{DamageText|2d6|Radiant}} damage to successfully Turned creatures. |
Revision as of 23:20, 10 March 2023
Turn Undead is a Cleric Action. This ability allows the Cleric to make undead creatures flee from them.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
Properties
Action + Channel Divinity Charge
- Range: 9 m / 30 ft
- Wisdom saving throw to negate
File:Turned Condition Icon 3.png Turned |
Duration: 3 turns
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At Higher Levels
At Cleric Level 5, Turn Undead becomes Destroy Undead, and deals 2d6Radiant damage to successfully Turned creatures.