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Cure Wounds: Difference between revisions
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hit points for each Spell Slot Level above 1st.
Guitarbard4 (talk | contribs) No edit summary |
Chronofreak (talk | contribs) (Feat: Magic Initiate) |
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| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | | class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell | ||
| class learns at level 2 = Paladin, Ranger | | class learns at level 2 = Paladin, Ranger | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid | ||
| summary = This spell allows spellcasters to heal allies with divine magic through touch. | | summary = This spell allows spellcasters to heal allies with divine magic through touch. | ||
| description = {{DamageColor|Healing|Heal}} a creature you can touch. | | description = {{DamageColor|Healing|Heal}} a creature you can touch. |
Revision as of 18:57, 31 December 2023
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
Heal a creature you can touch.
No effect on undead and constructs.
Properties
- Cost
Action +
Level 1 Spell Slot
- Healing
1d8 (1~8) + Spellcasting modifier
hit points
- Details
Melee: 1.5 m / 5 ft
At higher levels
Upcast: Heals an additional 1d8
How to learn
Notes
The incantation for Cure Wounds is Te Curo, Latin for "I cure you".
Visuals
External Links
Cure wounds on the Forgotten Realms Wiki