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Haste Spores: Difference between revisions
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| recharge = Long Rest | | recharge = Long Rest | ||
| condition = Haste Spores | | condition = Haste Spores | ||
| condition duration | | condition duration = 1 | ||
| area = Haste Spores | | area = Haste Spores | ||
| area category = cloud | | area category = cloud | ||
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| area condition safe = | | area condition safe = | ||
| granted by items = Armour of the Sporekeeper | | granted by items = Armour of the Sporekeeper | ||
| notes = | | used by creatures = Restless Myconid | ||
| notes = | |||
}} | }} |
Revision as of 00:37, 4 January 2024
Haste Spores is a special class action available while equipping the Armour of the Sporekeeper and the condition.
Description
Eject a cloud of white spores that any creature that enters the cloud.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
- Creates Area: Haste Spores
- Recharge: Long rest
Condition: Haste Spores
Duration: 1 turn
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is doubled.
- Target gains an additional Action.
Area: Haste Spores
Haste Spores
Duration: 3 turns
AoE: 2 m / 7 ft (Radius)
Creatures have a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, their movement speed is doubled, and they can take one additional action per turn.
- Type: Cloud
Condition: Haste Spores
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is doubled.
- Target gains an additional Action.