Undead Nurse: Difference between revisions

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* {{RarityItem|Scalpel}}
* {{RarityItem|Scalpel}}
* {{RarityItem|Trepan}}
* {{RarityItem|Trepan}}
Each attack deals an additional {{DamageText|1d6|Necrotic}} in the hands of a nurse. Can use [[weapon actions]].}}{{Feature box|name=Mind Screech|*{{DamageText|4d6|Psychic}} in a 5ft cone
Each attack deals an additional {{DamageText|1d6|Necrotic}} in the hands of a nurse. Can use [[weapon actions]].}}{{Feature box|name=Mind Screech|image name=Generic Control.webp|*{{DamageText|4d6|Psychic}} in a 5ft cone
*Knock targets back 1.5m/5ft
*Knock targets back 1.5m/5ft
*{{Cond|Confused}} 2 turns
*{{Cond|Confused}} 2 turns

Revision as of 11:10, 14 January 2024

Undead Nurses, known as Zealous Assistants in the game's files, are undead NPC's found in Act Two. Each nurse has identical statistics, though they can wield different weapons and some have other unique functions, such as the receptionist Sister Sinda and trader Sister Lidwin.

Interactions

The undead nurses are the reanimated workers of the House of Healing, serving Shar's Scalpel Malus Thorm in undeath. They receive his instruction with blind loyalty, willing even to kill him or themselves if instructed.

The in-game names of each nurse follows the convention "Sister [Name]."

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Control.webp
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic damage

Wrench at a foe's soul and inflict Confusion Confusion.
WIS Save
AoE: 5 m / 17 ft (Cone)

NPC's encountered