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Great Weapon Fighting: Difference between revisions
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m (Removed text that belongs to Great Weapon Master feat, not to Great weapon Fighting) |
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| notes = * This also applies to [[Versatile]] weapons when off-hand is empty. | | notes = * This also applies to [[Versatile]] weapons when off-hand is empty. | ||
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | ||
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on | |||
}} | }} | ||
[[Category:Fighting styles]] | [[Category:Fighting styles]] |
Revision as of 18:58, 21 February 2024
Template:Up to date
Great Weapon Fighting is a Fighting Style passive feature.
Description
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
How to learn
Notes
- This also applies to Versatile weapons when off-hand is empty.
- Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, , and a Fire- or Poison-dipped weapon may also be rerolled.
- This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on