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Weapon actions: Difference between revisions

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(Added table of conditions inflicted by weapon actions)
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! style="width: 150pt;" |Removed By
! style="width: 150pt;" |Removed By
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|[[Prone]]||{{Topple}} (STR) <br> {{Backbreaker}} (DEX)||Strength <br> Dexterity||{{Advantage}} to nearby attackers||Using half of Movement Speed
|[[Prone]]||{{Topple}} (STR) <br> {{Backbreaker}} (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||Using half of Movement Speed
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|-
|Off Balance||{{Rush Attack}} (STR) <br> {{Flourish}} (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||Taking damage or when helped
|Off Balance||{{Rush Attack}} (STR) <br> {{Flourish}} (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||Taking damage or when helped
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|Weak Grip||{{Weakening Strike}} (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks||When helped
|Weak Grip||{{Weakening Strike}} (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks||When helped
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|-
|Crippled||{{Crippling Strike}} (CON)||Dexterity||Movement Speed reduced to 0||Healing
|Crippled||{{Crippling Strike}} (CON)||Dexterity||[[Movement Speed]] reduced to 0||Healing
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|-
|Chest Trauma||{{Heartstopper}} (CON)||Constitution||One less Action for 2 turns||Healing
|Chest Trauma||{{Heartstopper}} (CON)||[[Constitution]]||One less Action for 2 turns||Healing
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|Bleeding||{{Lacerate}} (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||Healing
|Bleeding||{{Lacerate}} (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||Healing
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|Dazed||{{Concussive Smash}} (CON) <br> {{Pommel Strike}} (CON)||Wisdom||Can't take reactions, loses DEX bonus to AC||When helped
|Dazed||{{Concussive Smash}} (CON) <br> {{Pommel Strike}} (CON)||[[Wisdom]]||Can't take reactions, loses DEX bonus to AC||When helped
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|-  
|Gaping Wounds||{{Piercing Shot}} (CON) <br> {{Piercing Strike}} (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||Healing
|Gaping Wounds||{{Piercing Shot}} (CON) <br> {{Piercing Strike}} (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||Healing

Revision as of 16:56, 15 July 2023

Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

List of Weapon Actions

Conditions Inflicted by Weapon Actions

Condition Inflicted by Saving Throw Penalty Additional Effects Removed By
Prone Template:Topple (STR)
Template:Backbreaker (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Off Balance Template:Rush Attack (STR)
Template:Flourish (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to attackers Taking damage or when helped
Weak Grip Template:Weakening Strike (STR) Strength
Dexterity
Disadvantage Icon.png Disadvantage on attacks When helped
Crippled Template:Crippling Strike (CON) Dexterity Movement Speed reduced to 0 Healing
Chest Trauma Template:Heartstopper (CON) Constitution One less Action for 2 turns Healing
Bleeding Template:Lacerate (CON) Constitution Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Dazed Template:Concussive Smash (CON)
Template:Pommel Strike (CON)
Wisdom Can't take reactions, loses DEX bonus to AC When helped
Gaping Wounds Template:Piercing Shot (CON)
Template:Piercing Strike (CON)
- Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung Template:Hamstring Shot (CON) - Movement Speed halved Healing