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Branding Smite: Difference between revisions
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*Initial Damage: Weapon damage +{{DamageInfo|count=2|die=6|type=Radiant}} | *Initial Damage: Weapon damage +{{DamageInfo|count=2|die=6|type=Radiant}} | ||
*Attack Roll | *Attack Roll | ||
*Range: {{C|[[File:Range Icon | *Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | ||
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} | *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} | ||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} |
Revision as of 15:41, 16 July 2023
Branding Smite is a Level 2 Evocation Spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible.
Description
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
Properties
Action + Bonus Action + Level 2 Spell Slot
Available to level 2 Paladin.
- Initial Damage: Weapon damage +2d6 (2~12) Radiant
- Attack Roll
- Range:
Weapon Range
- Saving Throw:
Constitution
- Concentration:
Required
- Spell Variants:
Branding Smite |
Duration: 10 turns
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