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Turn Undead: Difference between revisions
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[[File:Turn Undead Icon | [[File:Turn Undead Icon.png|frameless|right]] | ||
[[Category:Actions]][[Category:Class Actions]] | [[Category:Actions]][[Category:Class Actions]] | ||
'''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them. | '''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them. |
Revision as of 15:41, 16 July 2023
Turn Undead is a Cleric Action. This ability allows the Cleric to make undead creatures flee from them.
Description
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
Properties
Action + Channel Divinity Charge
- Range: 9 m / 30 ft
- Wisdom saving throw to negate
Turned |
Duration: 3 turns
|
At Higher Levels
At Cleric Level 5, Turn Undead becomes Destroy Undead, and deals 2d6Radiant damage to successfully Turned creatures.