Telekinetic Thrust: Difference between revisions
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m (Added feet) |
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The shove distance depends on your [[Strength]] and the target's weight. | The shove distance depends on your [[Strength]] and the target's weight. | ||
|range m = 9 | |range m = 9 | ||
|range ft = 30 | |||
|damage = 3d10+4 | |damage = 3d10+4 | ||
|damage type = Force | |damage type = Force |
Latest revision as of 19:08, 14 May 2024
Telekinetic Thrust is an action that allows the user to shove a target with their mind.
Description
Shove a target with your mind.
The shove distance depends on your Strength and the target's weight.
Properties
- Cost:
-
Action
- Damage:
-
3d10 + 4 (7~34)
Force damage
- Details:
-
Range: 9 m / 30 ft
-
STR Save (DC 15) (On Save: Target still takes half damage but isn't shoved or prone.)
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Poltergeist