Ad placeholder

Heavy Spiked Club: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(added Lump as a source)
 
Line 20: Line 20:
| special = {{ActionWarning|Not usable by humanoids.}}
| special = {{ActionWarning|Not usable by humanoids.}}
| weapon actions = Concussive Smash, Tenacity
| weapon actions = Concussive Smash, Tenacity
| where to find = Disarmed from [[Buthir]] in the [[Blighted Village]].
| where to find = Disarmed from [[Buthir]] or [[Lump]] in the [[Blighted Village]].
| notes =
| notes = Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.
Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 03:41, 22 May 2024

Heavy Spiked Club image

Heavy Spiked Club is a special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.

Properties

Damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 20 gp
UID WPN_Ogre_Greatclub_B
UUID 1fdc0473-8d0f-4e59-8ef8-9bd67568c002

Special

The holder of this item gains:

Not usable by humanoids.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Where to find

Notes

Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.