Ad placeholder
Searing Smite: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
JenovaUltima (talk | contribs) (new spell template, still missing Initial Weapon Damage and additional Bonus Action Cost (template can't)) |
||
Line 1: | Line 1: | ||
SEARING SMITE Page | |||
{{SpellPage | |||
| name = Searing Smite | |||
| image = Searing Smite Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| classes = Paladin, Tiefling | |||
| summary = This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. | |||
| description = Your weapon flares with white-hot intensity. It deals an extra {{DamageText | 1d6| Fire}} damage and marks the target '''with Searing Smite'''. | |||
A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]]. | |||
If the spellcaster '''misses''' the initial [[Attack]], the spell slot and [[Bonus Action]] are '''not consumed'''. | |||
| learns at level 2 = Paladin | |||
| action type = action | |||
| damage = 1d6 | |||
| damage type = Fire | |||
| range = weapon | |||
| concentration = yes | |||
| condition = searing smite | |||
| condition icon = Searing Smite Icon.png | |||
| condition duration = 10 | |||
| condition save = Constitution | |||
| condition save effect = negate | |||
| notes = | |||
* The Spell costs '''Action + Bonus Action''' + Level 1 Spell Slot. (To-Do Wiki Template) | |||
* The initial damage is '''Weapon Damage''' + {{DamageText | 1d6| Fire}}. (To-Do Wiki Template) | |||
* Zariel [[Tiefling]] Race unlocks '''Searing Smite''' at Character Level 3. | |||
}} | |||
* | |||
Revision as of 08:21, 30 July 2023
SEARING SMITE Page
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6Fire damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
- Damage
- 1d6 (1~6) Fire
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: searing smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
(Information not yet added.)
Notes
- The Spell costs Action + Bonus Action + Level 1 Spell Slot. (To-Do Wiki Template)
- The initial damage is Weapon Damage + 1d6Fire. (To-Do Wiki Template)
- Zariel Tiefling Race unlocks Searing Smite at Character Level 3.