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editsATs are still rogues, who gets Cunning Action: Hide at level 2, so the multiclass line doesn't really apply. We should, however, modify the text to specifically mentioned the Cunning Action feature once the full game is out.
m (copyedit of notes section for brevity and clarity) |
HeliusNine (talk | contribs) (ATs are still rogues, who gets Cunning Action: Hide at level 2, so the multiclass line doesn't really apply. We should, however, modify the text to specifically mentioned the Cunning Action feature once the full game is out.) |
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| condition = True Strike | | condition = True Strike | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | | notes = * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | ||
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | |||
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ||
** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss. | ** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss. | ||
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* However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode). | * However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode). | ||
* Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | * Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | ||
** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage | ** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ||
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