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Melf's First Staff: Difference between revisions
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{{SpellAction|Melf's Acid Arrow|level=2|recharge=Long Rest}} | {{SpellAction|Melf's Acid Arrow|level=2|recharge=Long Rest}} | ||
| weapon actions = Topple | | weapon actions = Topple | ||
| where to find = | | where to find = Bought or stolen from [[Blurg]]. | ||
| where to find location = Myconid Colony | |||
| where to find x = 111 | |||
| where to find y = -89 | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Acid damage]] | [[Category:Sources of Acid damage]] |
Revision as of 08:51, 21 August 2024
The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow.
This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye.
Properties
- One-handed damage
- 1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 100 gp
-
UID
MAG_BasicEnchanted_QuarterstaffUUID
1e8e2d4d-904d-4367-ad28-30012915f458
Special
The holder of this item gains:
- Melf's Acid Arrow ()
- Cast as a level 2 spell ( Recharge: Long rest.)
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Myconid Colony X: 111 Y: -89: Bought or stolen from Blurg.