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Ensnaring Strike (Melee): Difference between revisions

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'''Ensnaring Strike (Melee)''' is a [[Spells#1st Level Spells|Level 1]] Conjuration Spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
{{SpellPage
| name = Ensnaring Strike (Melee)
| image = Ensnaring Strike Melee Icon.png
| level = 1
| school = Conjuration
| classes = Ranger, Oath of the Ancients
| learns at level 2 = Ranger
| learns at level 3 = Oath of the Ancients
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn.


Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]].
Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]].
| description = Your attack summons thorny vines, possibly [[Ensnared (Condition)|Ensnaring]] your target, in addition to the standard {{C|Weapon Damage}} of the attack.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Conjuration Spells]]
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use its [[Help]] action to try and tear away the vines.
 
| action type = action, bonus
[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| concentration = yes
| title = <div style="font-size:105%; font-family:Georgia;">''"Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take <span style="color:#999999">1d6 Piercing damage</span> at the start of each turn. An ally can use its help action to try and tear away the vines."''</div>
| range = melee
----
| condition = Ensnared
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| condition duration = 10
----
| condition save = Strength
| Damage = Weapon Damage <span style="color:#999999">+ 1d6</span>
| higher levels = When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by {{DamageText|1d6|Piercing}} for each spell slots level above 1st.
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| notes =
| Range = Weapon Range
}}
| School = Conjuration
| Saving Throw = [[Strength]]
| Concentration = Required
| Condition = [[Condition#Ensnared|Ensnared]]
| Duration = 10 turns
| Class = [[Ranger]]
}}]]
 
== Description ==
Your attack summons thorny vines, dealing {{C|Weapon Damage}} and possibly Ensnaring your target.
 
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 2 [[Ranger]].''
* Damage: {{C|Weapon Damage}} + 1 ~ 6 Piercing
** <code>Weapon Damage + [[File:+1d6 Physical.png|frameless|60px]] <span style="color:#999999">1d6</span> [[File: Piercing Damage Icon.png|frameless|40px]]  [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Ensnared Condition Icon.webp|frameless|upright=0.12]] Ensnared</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st.

Revision as of 09:37, 31 July 2023

Ensnaring Strike Melee Icon.png

Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to Ensnare enemies with thorny vines and deal Damage TypesPiercing damage to them each turn.

Learning this spell also confers the ranged version of the same spell: Ensnaring Strike (Ranged).

Description

Your attack summons thorny vines, possibly Ensnaring your target, in addition to the standard Weapon Damage of the attack.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use its Help action to try and tear away the vines.

Properties

Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6Damage TypesPiercing for each spell slots level above 1st.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

(Information not yet added.)