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Force Absorption: Difference between revisions

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| condition = Force Conduit
| condition = Force Conduit
| condition duration = 2
| condition duration = 2
| notes = *A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.
*The armor also adds 2 turns when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage via [[Warding Bond]] or self damage effects (e.g [[Ritual Dagger]] or [[Ritual Axe]] abilities), as long as at least 1 HP is reduced.
}}
}}

Revision as of 14:30, 29 November 2024

Force Absorption is a passive feature that increases your defenses as you get hit.

Description

Gain 2 turns of Force Conduit Force Conduit when taking Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage.

Condition: Force Conduit

Force Conduit Force Conduit

Duration: 2 turns

  • Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4Damage TypesForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

How to learn

Granted by the equipment:

Notes

  • A character using this armor won't have all the the charges consumed when Force Conduit Force Conduit 1d4Damage TypesForce area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.
  • The armor also adds 2 turns when taking Damage TypesSlashing, Damage TypesPiercing, or Damage TypesBludgeoning damage via Warding Bond or self damage effects (e.g Ritual Dagger or Ritual Axe abilities), as long as at least 1 HP is reduced.