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Warden of Vitality: Difference between revisions
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| summary = This spell allows spellcasters to heal allies repeatedly with {{SAI|Restore Vitality}} using only Bonus Actions for 10 turns. | | summary = This spell allows spellcasters to heal allies repeatedly with {{SAI|Restore Vitality}} using only Bonus Actions for 10 turns. | ||
| description = While this aura lasts, you can cast '''{{SAI|Restore Vitality}}''' as a {{ | | description = While this aura lasts, you can cast '''{{SAI|Restore Vitality}}''' as a {{r|bonus}} to heal yourself or nearby allies by {{DamageText|2d6|Healing}}. | ||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = |
Latest revision as of 06:21, 14 December 2024
Warden of Vitality is a level 3 evocation spell. This spell allows spellcasters to heal allies repeatedly with using only Bonus Actions for 10 turns.
Description
While this aura lasts, you can cast Bonus action to heal yourself or nearby allies by 2d6hit points.
as aProperties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Warden of Vitality (Aura)
Duration: 10 turns
- Affected entity can use to heal itself or nearby allies.
How to learn
Classes:
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Paladin
- Class Level 10: Bard (via Magical Secrets)
Notes
- This spell has been renamed from Aura of Vitality, which is its name in the tabletop version.