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Melf's Acid Arrow: Difference between revisions
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' | {{SpellPage | ||
| name = Melf's Acid Arrow | |||
| image = Melf's Acid Arrow Icon.png | |||
| level = 2 | |||
| school = Evocation | |||
| ritual = | |||
| classes = Wizard, Eldritch Knight | |||
| class learns at level 2 = Wizard | |||
| class learns at level 7 = Eldritch Knight | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | |||
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | |||
[[ | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| action type = action | |||
| attack roll = | |||
| damage = 4d4 | |||
| damage modifier = | |||
| damage type = Acid | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = 2d4 | |||
| extra damage modifier = | |||
| extra damage type = Acid | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically. | |||
| video = Melf's Acid Arrow Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Melf's acid arrow|long}} | |||
== | |||
* | |||
Revision as of 10:40, 18 August 2023
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
At higher levels
When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.How to learn
Notes
- s who choose the Swamp Land at level 5 learn this spell automatically.