Thermodynamo Axe: Difference between revisions

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| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
| where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]]
| where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]]
| type = Battleaxe
| type = Battleaxes
| rarity = rare
| rarity = rare
| melee or ranged = melee
| melee or ranged = melee

Revision as of 10:39, 19 August 2023

Thermodynamo Axe image

Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).

Description Icon.png
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.

Properties

One-handed damage
D8 Slashing.png 1d8 + 1 (2~9) + Strength modifier Damage TypesSlashing damage
Two-handed damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Details
Battleaxes Battleaxes
Rarity: Rare
Enchantment: + 1
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 310 gp

Special

The holder of this item gains:

  • Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Cleave Cleave ()
    Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.
  • Maiming Strike Maiming Strike ()
    Possibly Maimed Maims your target. They can't move.

Where to find

Bought from Dammon in Act 2 at the Last Light Inn

Condition

Heat Heat
  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.