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Thermodynamo Axe: Difference between revisions

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| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
| where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]]
| where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]]
| type = Battleaxe
| type = Battleaxes
| rarity = rare
| rarity = rare
| melee or ranged = melee
| melee or ranged = melee

Revision as of 09:39, 19 August 2023

Thermodynamo Axe image

Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).

Description Icon.png

Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.

Properties

One-handed damage
D8 Slashing.png 1d8 + 1 (2~9) + Strength modifier Damage TypesSlashing
Two-handed damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Details
Battleaxes Battleaxes
Rarity: Rare
Enchantment: + 1
 Versatile
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 310 gp

Special

The holder of this item gains:

  • Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Maiming Strike Maiming Strike ()

Possibly Maims Maims your target. They can't move.

Where to find

Condition

Heat Heat
  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.