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Thermodynamo Axe: Difference between revisions
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| quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | | quote = Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe. | ||
| where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]] | | where to find = Bought from [[Dammon]] in Act 2 at the [[Last Light Inn]] | ||
| type = | | type = Battleaxes | ||
| rarity = rare | | rarity = rare | ||
| melee or ranged = melee | | melee or ranged = melee |
Revision as of 09:39, 19 August 2023
Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 310 gp
Special
The holder of this item gains:
- Thermodynamo: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- Lacerate ()
Slash at your target's vital points to make it .
- Maiming Strike ()
Possibly your target. They can't move.
Where to find
- Bought from Dammon in Act 2 at the Last Light Inn
Condition
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.