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Thermodynamo Axe
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Thermodynamo Axe is a rare, lightly enchanted (+1) Battleaxe that grants Heat whenever the wielder deals damage with this weapon and an unique weapon action, Maiming Strike (Weapon Action).
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Properties
- One-handed damage
1d8 + 1 (2~9) + Strength modifier
Slashing
- Two-handed damage
1d10 + 1 (2~11) + Strength modifier
Slashing
- Details
Rarity: Rare
Enchantment: + 1
Versatile
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 310 gp / 460 gpHHonour
UID
MAG_Fire_HeatOnWeaponDamage_BattleaxeUUID
b8f28da8-f8f5-4679-8c5f-ecc505811208
Special
The holder of this item gains:
- Thermodynamo
- Whenever you deal damage with this weapon, you gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Lacerate (
)
Slash at your target's vital points to make it .
Maiming Strike (
)
Possibly your target. They can't move.
Condition: Heat
Duration: 2 turns
- Engulfed by a vengeful fire. Takes 1d4
Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra
Fire damage on their next fire spell or attack.
- Heat has a maximum
Duration: 7 turns.
Where to find
- Last Light Inn: Bought or stolen from Dammon in Act Two. X: -33 Y: 164
- The High Hall: Found on a table of goods, owned by Koll. X: 235 Y: 44
Notes
- It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.