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Legacy of Avernus: Searing Smite: Difference between revisions
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Llamageddon (talk | contribs) (More powerful version of spell, needs verification if Karlach only.) |
Llamageddon (talk | contribs) m (Added section link and more explicit reference to non-spell slot usage. Temp solution.) |
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| races = | | races = | ||
| race learns at level 3 = | | race learns at level 3 = | ||
| summary = This spell allows [[Karlach]]{{Verify}} to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. Unlike most spells, this does not require a spell slot. | | summary = This spell allows [[Karlach]]{{Verify}} to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. Unlike most spells, this does not require a spell slot.[[Legacy of Avernus: Searing Smite#Notes|*]] | ||
| description = Your weapon flares with white-hot intensity. It deals an extra {{DamageText | 2d6| Fire}} damage and marks the target with [[Searing Smite (Condition)|Searing Smite]]. | | description = Your weapon flares with white-hot intensity. It deals an extra {{DamageText | 2d6| Fire}} damage and marks the target with [[Searing Smite (Condition)|Searing Smite]]. | ||
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| condition save = Constitution | | condition save = Constitution | ||
| condition save effect = negate | | condition save effect = negate | ||
| notes = * [[Karlach]]{{Verify}} can only cast the spell once per [[Long Rest]]. | | notes = * Despite stating so above, this spell '''does not''' consume a spell slot. | ||
* [[Karlach]]{{Verify}} can only cast the spell once per [[Long Rest]]. | |||
}} | }} |
Revision as of 00:54, 20 August 2023
Legacy of Avernus: Searing Smite is a level 1 evocation spell. This spell allows Karlach[Needs Verification] to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. Unlike most spells, this does not require a spell slot.*
Description
Your weapon flares with white-hot intensity. It deals an extra 2d6Fire damage and marks the target with Searing Smite.
- A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving throw.
- If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Fire
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: searing smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
(Information not yet added.)
Notes
- Despite stating so above, this spell does not consume a spell slot.
- Karlach[Needs Verification] can only cast the spell once per Long Rest.