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Ensnaring Strike (Melee): Difference between revisions
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Ensnaring Strike | | name = Ensnaring Strike | ||
| image = Ensnaring Strike Melee Icon.png | | image = Ensnaring Strike Melee Icon.png | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | |||
| classes = Ranger, Oath of the Ancients | | classes = Ranger, Oath of the Ancients | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients | | class learns at level 3 = Oath of the Ancients | ||
| summary = This spell allows spellcasters to use melee weapon attacks to | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | |||
This spell is the melee variant of [[Ensnaring Strike]]. | |||
| description = Your attack summons thorny vines, possibly [[Ensnared (Condition)|Ensnaring]] your target | | description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly [[Ensnared (Condition)|Ensnaring]] your target. | ||
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use | Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | ||
| action type = | | action type = both | ||
| attack roll = yes | |||
| damage = weapon | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | | concentration = yes | ||
| range = melee | | range = melee | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Ensnared | | condition = Ensnared | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| | | area = | ||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | |||
| variants = | |||
| notes = | | notes = | ||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Ensnaring strike|long}} | * {{FRWiki|Ensnaring strike|long}} |
Revision as of 04:41, 20 August 2023
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
This spell is the melee variant of Ensnaring Strike.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Damage
- Normal weapon damage
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Ensnared condition deals an extra 1d6Piercing damage per level.Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.