Guide:Sharpshooter: Difference between revisions
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Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | Having minimalistic core this build allows many approaches from the class perspective. The most notable options are: | ||
* [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter | * [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] fighter | ||
* | * [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]][[Hunter]] ranger | ||
* [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger + [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue | * [[File:Gloom Stalker Icon.png|frameless|upright=0.15|link= Gloom Stalker]][[Gloom Stalker]] ranger + [[File:Assassin Icon.png|frameless|upright=0.15|link= Assassin]][[Assassin]] rogue | ||
* {{Class|Bard}} and [[File:Thief Icon.png|frameless|upright=0.15|link=Thief]][[Thief]] rogue should also be viable choices (that I have not tested yet) | * {{Class|Bard}} and [[File:Thief Icon.png|frameless|upright=0.15|link=Thief]][[Thief]] rogue should also be viable choices (that I have not tested yet) |
Revision as of 20:50, 20 August 2023
This will be a guide for a build that focuses on dealing Physical damage from a distance.
Core components for this build include:
- Any kind of Hand Crossbows in each hand
- Sharpshooter feat
Sharpshooter provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while Hand Crossbows allow to use bonus action to make attacks. Which the bonus damage from Sharpshooter this additional attack more than compensates the fact that Hand Crossbows have less basic damage compared to the Heavy Crossbows.
Having minimalistic core this build allows many approaches from the class perspective. The most notable options are:
- Battle Master fighter
- Hunter ranger
- Gloom Stalker ranger + Assassin rogue
- and Thief rogue should also be viable choices (that I have not tested yet)
t.b.c.
Other class options
Beast Master: overall a viable alternative for the approach. This subclass does not bring improvements to the range combat hence putting the option into "Other" section. Still beasts are strong and overall Beast Master version will bring both firepower as well as survivability and flexibility to the party.