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Hand Crossbows

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Hand Crossbows Hand Crossbows are a type of one-handed martial ranged weapon. The following are some base attributes common to most hand crossbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Hand Crossbow. Further down below, you can find a list of all hand crossbows in the game.

Properties

Damage
Details
 One-Handed
 Range: 15 m / 50 ft
Light (weapon property) Light
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot (Action)
Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks. ( Recharge: Short rest.)
Mobile Shot Mobile Shot (Bonus Action)
Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn. ( Recharge: Short rest.)

List of hand crossbows

ItemEnch.DamageDamage
type
WeightPriceSpecial
Hand Crossbow1d6Piercing0.9 kg
1.8 lb
50
Hand Crossbow (Yurgir)2d10Piercing0.9 kg
1.8 lb
50

Not usable by humanoids.

Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4WeaponWeapon damage to Burning Burning targets.
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
Hellfire Hand Crossbow+21d6 + 2Piercing0.9 kg
1.8 lb
770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray (Action)
Cast as a level 3 spell ( Recharge: Short rest.)

Legacy content


External Links[edit | edit source]

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