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Hand Crossbows

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Hand Crossbows Hand Crossbows are a type of one-handed martial ranged weapon. The following are some base attributes common to most hand crossbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Hand Crossbow. Further down below, you can find a list of all hand crossbows in the game.

Properties

Damage
1d6 (1~6) + Dexterity modifier Piercing⁠Piercing
Details
One-Handed One-Handed
Range: 15 m (50 ft) Range: 15 m (50 ft)
Light Light
Dippable Dippable

Actions[edit section]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:
Piercing Shot Piercing Shot (Action)
Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks. (Recharge: Short rest Recharge: Short rest.)
Mobile Shot Mobile Shot (Bonus Action)
After using Dash Dash or Disengage Disengage this turn, you can make a ranged attack as a bonus action. (Recharge: Short rest Recharge: Short rest.)

List of hand crossbows

ItemEnch.DamageDamage
type
WeightPriceSpecial
Hand Crossbow1d6Piercing0.9 kg
1.8 lb
50
Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell (Recharge: Short rest Recharge: Short rest.)
Hellfire Hand Crossbow+21d6 + 2Piercing0.9 kg
1.8 lb
770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Shot Scorching Ray Shot (Action)
Cast as a level 3 spell (Recharge: Short rest Recharge: Short rest.)

Legacy content

External Links[edit section | visual editor]

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