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Knock: Difference between revisions
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = This spell allows spellcasters to unlock non-magical locks. | ||
| description = Unlock an object that is held shut by a mundane lock. | | description = Unlock an object that is held shut by a mundane lock. | ||
| action type = action | | action type = action | ||
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| notes = * '''Knock''' can instantly open any non-magical lock regardless of its lockpicking difficulty | | notes = * '''Knock''' can instantly open any non-magical lock regardless of its lockpicking difficulty | ||
** Locks that resist '''Knock''' will have a status denoting so | ** Locks that resist '''Knock''' will have a status denoting so | ||
*Granted by {{uncommon|Knock Knuckle Gloves}} | * Granted by {{SmallIcon|Gloves of Dexterity Icon.png}} {{uncommon|Knock Knuckle Gloves}}. {{Recharge|Long Rest}} | ||
| video = Knock Visuals.mp4 | | video = Knock Visuals.mp4 | ||
}} | }} |
Revision as of 04:18, 25 August 2023
Knock is a level 2 transmutation spell. This spell allows spellcasters to unlock non-magical locks.
Description
Unlock an object that is held shut by a mundane lock.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- Knock can instantly open any non-magical lock regardless of its lockpicking difficulty
- Locks that resist Knock will have a status denoting so
- Granted by Knock Knuckle Gloves. Recharge: Long rest
Visuals
External Links
- Knock on the Forgotten Realms Wiki