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Bone Chill: Difference between revisions

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[[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Assail a creature with the chill of the grave. It takes <span style="color:mediumaquamarine">1d8 Necrotic damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]]."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Assail a creature with the chill of the grave. It takes <span style="color:palegreen">1d8 Necrotic damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]]."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>

Revision as of 18:53, 7 May 2022

Spell > List Of Spells > Cantrips > Chill Touch


Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.

File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."

Action Icon.png Action

Damage 1d8
Damage Types Necrotic
Range 18m / 60ft
School Necromancy
Concentration None
Condition Chill Touch
Duration 1 turn
Class Sorcerer, Warlock, Wizard

Description

Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.

Properties

Action Icon.png Action

Available to level 1 Sorcerer, Warlock and Wizard.

At Higher Levels

Damage increases by 1d8 Necrotic damage when reaching Level 5 (2d8).