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Bone Chill: Difference between revisions
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[[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Chill Touch Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Assail a creature with the chill of the grave. It takes <span style="color: | | title = <div style="font-size:105%; font-family:Georgia;">''"Assail a creature with the chill of the grave. It takes <span style="color:palegreen">1d8 Necrotic damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]]."''</div> | ||
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<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div> | <div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div> |
Revision as of 18:53, 7 May 2022
Spell > List Of Spells > Cantrips > Chill Touch
Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage
and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
Action
Available to level 1 Sorcerer, Warlock and Wizard.
Chill Touch |
Duration: 1 turn
|
At Higher Levels
Damage increases by 1d8 Necrotic damage
when reaching Level 5 (2d8).