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Missing Pets: Difference between revisions
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| description = Missing Pets is a unique [[Potions|Potion]] that can be consumed for a harmful effect. Despite working like a potion, its effect can't be forced onto another with the [[Throw]] action. | | description = Missing Pets is a unique [[Potions|Potion]] that can be consumed for a harmful effect. Despite working like a potion, its effect can't be forced onto another with the [[Throw]] action. | ||
| where to find = At the end of the [[Overgrown Tunnel]] in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by [[Auntie Ethel]]. | | where to find = At the end of the [[Overgrown Tunnel]] in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by [[Auntie Ethel]]. | ||
| type = | | type = Potions | ||
| rarity = common | | rarity = common | ||
| weight kg = 0.1 | | weight kg = 0.1 |
Revision as of 19:35, 2 September 2023
Missing Pets is a unique Potion that can be consumed for a harmful effect. Despite working like a potion, its effect can't be forced onto another with the Throw action.
Thousands of little legs skitter inside this bottle, seeking an escape.
Properties
- Potions
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 1 gp
Effect
Bonus action Consuming this potion causes the Missing Pets condition, which is a special form of Frightened that can not be saved against.
- Cannot move
- Has Disadvantage on Ability Checks and Attack rolls.
- Duration: 3 Rounds turns
Where to find
At the end of the Overgrown Tunnel in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by Auntie Ethel.
Notes and Trivia
This potion like item has no beneficial uses even in combat, serving only as background flavor of Auntie Ethel's cruel creations.