Chill of the Mountain: Difference between revisions

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| image = Ray_of_Frost_Icon.png
| image = Ray_of_Frost_Icon.png
| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{Class|Monk}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of [[Ray of Frost]].
| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{Class|Monk}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of [[Ray of Frost]].
| cost = action, ki:1
| cost = ki:1, action
| damage = amount: 1d10, type: Cold
| damage = amount: 1d10, type: Cold
| duration = 1
| duration = 1
| distance = ranged
| range = ranged
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo| 2d10 | Cold}}
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo| 2d10 | Cold}}
| notes =  
| notes =  
| class learns at level 9 = Way of the Four Elements
}}
}}

Revision as of 06:10, 5 September 2023

Ray of Frost Icon.png

Chill of the Mountain is an Action that allows the Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).

Properties

Cost:
Ki Point + Action
Damage:
D10 Cold.png 1d10 (1~10) Damage TypesCold damage
Details:
 Range: 18 m / 60 ft
Duration: 1 turn

How to learn

Classes: