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Bone Chill: Difference between revisions
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| <strong>[[File:Chill Touch Condition Icon 3.png|frameless|upright=0.12]] Chill Touch</strong> | | <strong>[[File:Chill Touch Condition Icon 3.png|frameless|upright=0.12]] Chill Touch</strong> | ||
|- | |- | ||
| {{C|[[File:Duration | | {{C|[[File:Duration 50px.png|frameless|25px]] Duration: 1 turn}} | ||
* Can not regain [[Hit Points]]. | * Can not regain [[Hit Points]]. | ||
* If Undead, has [[Disadvantage]] on [[Attack Rolls]]. | * If Undead, has [[Disadvantage]] on [[Attack Rolls]]. |
Revision as of 09:50, 6 December 2022
Spell > List Of Spells > Cantrips > Chill Touch
Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.
File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."
File:Actions Icons.png Action
Damage | 1d8 |
---|---|
Damage Types | Necrotic |
Range | 18m / 60ft |
School | Necromancy |
Concentration | None |
Condition | Chill Touch |
Duration | 1 turn |
Class | Sorcerer, Warlock, Wizard |
Description
Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage
and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
File:Actions Icons.png Action
Available to level 1 Sorcerer, Warlock and Wizard.
File:Chill Touch Condition Icon 3.png Chill Touch |
|
At Higher Levels
Damage increases by 1d8 Necrotic damage
when reaching Level 5 (2d8).